About
From a young age, I have always loved to create. Whether it was building worlds out of LEGO, or designing levels for Unreal Tournament, design has always been my biggest passion.
I followed this passion and earned a post-graduate diploma in Game Design from George Brown College in Toronto. Since then I have continued to grow my knowledge and experience by designing games that put an emphasis on fun and unique gameplay that anyone can enjoy. I currently work as a level designer at Cloud Chamber working on the next Bioshock!